So much has changed here, it would be easier to cover what has NOT changed. Well we kept the basic movement and FPS system. Of course the enemy model and rigs stayed.
The biggest change is the world, story, and overall gameplay. You are no longer going room to room in a rogue-like adventure. Now the player has a vast open environment to explore and navigate.
The objective of the game is no longer to race against the clock. Now you must locate all of the monsters and defeat them to obtain a key. This key unlocks the gates to the boss. The boss is a completely new feature and contains it's own move set and animations. See if you can figure out how to beat it!
This update would absolutely not have been possible without the help and support of some really talented individuals who helped out in all areas including sound design, visual direction, and level design. If you're reading this, you know who you are. And I cannot thank you enough.
So if you are new to Angelic Assassin, or you played a prior version, please check out this update. It's almost an entirely different game with a variety of bug fixes, feature changes, and overall design tweaks.
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